xrom

Super Mario Bros.

1985 · Nintendo · NES · music by Koji Kondo

  1. 01 RollsOut now▶ Play

    All eighteen tunes as notes falling onto a keyboard per voice — mute one, slow it down.

    Super Mario Bros. as piano rolls
  2. 02 SheetsOut now▶ Read

    The same eighteen tunes as scores, read bar by bar — every note out of the cartridge.

    The score of Ground BGMThe score of "Hurry Up!" Ground BGMThe score of Course ClearThe score of Into the PipeThe score of "Hurry Up!" Into the PipeThe score of Underground BGMThe score of "Hurry Up!" Underground BGMThe score of Invincibility BGMThe score of "Hurry Up!" Invincibility BGMThe score of Player DownThe score of Game OverThe score of Underwater BGMThe score of "Hurry Up!" Underwater BGMThe score of Castle BGMThe score of "Hurry Up!" Castle BGMThe score of World ClearThe score of EndingThe score of Unused

Mario runs, jumps and stomps through eight worlds of castles to free the princess from Bowser — Nintendo’s Super Mario Bros. on the NES, and eighteen tunes.

Nothing here was transcribed by ear: every note was read out of the cartridge and is played by an emulated NES sound chip — two pulse waves, a triangle and the noise channel, each on a keyboard of its own.

The music and the game belong to their composers and publishers; this site only shows how the cartridge plays it, for learning.