xrom

Spelunker

1985 · Tose · NES

  1. Out now▶ Play

    All ten tunes as notes falling onto a keyboard per voice — mute one, slow it down.

    Spelunker as piano rolls
  2. Out now▶ Read

    The same ten tunes as scores, read bar by bar — every note out of the cartridge.

    The score of TitleThe score of BGMThe score of InvincibilityThe score of MultiplierThe score of Ending
  3. Out now▶ Open

    The whole cave drawn from the cartridge, every item where the game keeps it, with a tool-assisted speedrun playing over the map — the game's own frame, its music and sound — and each item gone as it is picked up.

Down a cave on a rope, with the air running out and a ghost behind you — the whole cave read out of the cartridge with every treasure in it, and ten tunes.

Nothing here was transcribed by ear: every note was read out of the cartridge and is played by an emulated NES sound chip — two pulse waves, a triangle and the noise channel, each on a keyboard of its own.

The music and the game belong to their composers and publishers; this site only shows how the cartridge plays it, for learning.